A dedicated group of people with some engineering knowledge and an achievable amount of money could easily launch a missile into space. Getting to space is easy, staying in space is what's hard. You don't even need a warhead, as long as the missile intersects the data center's orbit, just hitting it at speed will have the same effect as a bomb.
The point is moot though, as data centers in space is a complete fantasy that will never happen.
Games, especially multiplayer games, should start using CSPRNGs and hash functions for random events. This has in particular been a problem for Minecraft where people can reverse-engineer coordinates from screenshots of natural terrain. Most games don't need so much randomness that performance is an issue.
For me it's more that flights are extremely boring. I find watching any movies or TV shows on a plane to be a horrible experience. The noise of the plane can ruin even the best of movies.
Maybe better for a train; the benefit is that when you unfold your bike for the last mile, you just put your work into partial transparency and navigate using the external cameras.
The seal between the piston and the cylinder isn't perfect, so when the engine runs combustion products will mix with the oil, making the oil eventually unusable. That's why ICE engines meed oil changes so often.
And in fact it is necessary for it to be imperfect, and the oil is what lubricates the interface. So it is necessarily exposed to lots of heat and pressure.
The point is moot though, as data centers in space is a complete fantasy that will never happen.
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