I'm getting ready to release a re-creation of an old mobile game that got delisted after the devs sold it to a company that subsequently ruined it.
The stack is Babylon + React + Capacitor, which was easy to step into as a full-stack dev with zero game building experience. Currently seeing what I can do to fix some performance issues, though it still works decently for a graphics heavy incremental/idle game.
I really missed an old mobile game that got de-listed after the devs sold it to a company that subsequently ruined it. I'm a full stack dev, not a game dev, I don't have time to learn the ins and outs of Unity so I tried to see what was feasible in the web world with Babylon.js + React + Capacitor.js and I'm pretty astounded at how well it works out.
The stack is Babylon + React + Capacitor, which was easy to step into as a full-stack dev with zero game building experience. Currently seeing what I can do to fix some performance issues, though it still works decently for a graphics heavy incremental/idle game.
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