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Iroh-based p2p ascii battle royale, playable via ssh


Kinda fun but 75 packets transmitted, 75 received, 0% packet loss, time 73995ms rtt min/avg/max/mdev = 107.211/161.468/214.738/30.407 ms makes it kind of difficult.

5-10 fps, avg ~6.2 (minus a negligable amount for the actual processing). Likely nothing to be done about it, but it's a super neat idea.

Definitely would have been all over it as a kid in computer class ^.^

Are there any other multiplayer terminal games?


For a long time we’ve treated frameworks as the target of software development. But if systems are meant to be regenerated and replaced safely, the real compilation target has to be the architecture itself.


When code becomes cheap to generate but expensive to understand, the most durable systems will be built from implementations meant to die. This series explores architectures where we regenerate rather than maintain.


"This is the system we pretend works: discovery as noise, identity as content, and visibility as a full-time job."


<3


We'll be releasing Objective-C, Java, C# open source SDK libraries for this soon. We already have JavaScript and Python plus a command line tool (wlist) out at https://github.com/wunderlist/


How about PHP?


We aren't working on it now since we don't use PHP internally but we'd be happy to support a developer who wants to build support!


Re-read it as a reminder to myself and thought it would be good for people to read on Sunday before starting the work week. :)


ah, good stuff! :)


Bending to the will of the people, I have appended a conclusion, clarifying the fate of the Lotus Domino server. http://chadfowler.com/blog/2014/01/26/the-magic-of-strace/


#shitfire!!! (on freenode). ;)


Oh we used those too, but in this case there were also native libraries. I was a regular user of jad, even sometimes recompiling and replacing stuff (ooooweeee) in production.


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