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> I'm reasonably well read into low-level TCP/IP security > I'm not sure what you mean by "decades of security checks and countermeasures baked into the Linux network stack" than an XDP kernel bypass would skip. Can you say more?

If you bypass the kernel stack on an publicly addressable network, then it is your responsibility to implement and calibrate backloging, handshake recycling, SYN cookies



Most games use UDP. The article describes techniques for UDP. We already do all the stuff you talk about in custom UDP protocols.




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