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Not really. The biggest apparent difference in the user experience is how the vehicle is commanded.

Here's a pic of the Starliner control panel: https://x.com/TrevorMahlmann/status/1207437431374565376/phot...

And Crew Dragon's control panel: https://www.theverge.com/2020/5/30/21275753/nasa-spacex-astr...



I shudder thinking about what would happen if a touch action on the touchscreen would get stuck


The Dragon Crew has physical backup controls. The touchscreen allows for a more interactive UI that you can try out here:

https://iss-sim.spacex.com/

But the controls themselves have physical buttons in addition to the touch screen.

Also all systems have triple redundancy.


There was a decent amount of concern within NASA on the touchscreen design, but the contract type tended to force those discussions to the sideline. In the end, NASA wanted a ride and not to drive the design.

Edit: for those wondering, this is not hearsay or speculation; it is from direct experience (albeit 5+ years ago)




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