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> Same here, we loved it at school. Also a liquid simulator called "Aliquid"

We had that too, think our copy was just called ‘Water’. Spent a lot of my teenage coding experimenting trying to recreate that, but none of the engines I had access to were suitable for the task as they didn’t have direct pixel access. Wasn’t till I learnt Processing way later that I managed to replicate it.

Wish I’d shared my replication around more because this was a good 8 or so years before the “falling sand game” genre got memetic.



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